Wings 3D 0.99.05 Development
Wings 3D is a subdivision modeler that can assign textures, UV coordinates, vertex color and materials. There is no support in Wings for doing animations.
Export Formats:
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- VRML (WRL)
- Renderware (RWX)
- FBX (on Windows and Mac OS X)
- Yafray
- Toxic
Import Formats:
- Nendo (NDO)
- 3D Studio (3DS)
- Wavefront (OBJ)
- FBX (on Windows and Mac OS X)
- Adobe Illustrator 8 (AI)
Requirements: OpenGL
What’s New in version 0.99.05:
- New Feature: Select|Similar Material selects all faces of the same material to the original face. You can select only those faces which are connected to the original face and share at least one edge by check marking “Connected Faces Only” in the options panel. [optigon]
- In the AutoUV window, scaling non-continous faces with magnet would crash Wings. (Thanks to zukas.) [bjorng]
- Selecting every face on an object and calling Contour would crash wings. Now fixed. [optigon]
- Changed [+/-] drag modifiers to use RMB+Drag. Affects Vertex and Edge Extrude, Face|Bump, and Vertex|Deform|Shear. [optigon]
- Virtual Mirror and some other commands in the Tools menu would not accept a temporary highlight as a selection when they were called via hotkeys. Now fixed. (Thanks to SoulVector.) [optigon]
- View|Show items were broken. (Thanks to pauljs75.) [optigon]
- If a graphics card indicated that it had shader support, but actually using shaders didn’t work for any reason, Wings would crash when attempting to use the View menu. Now Wings correctly handles this situation and removes the Shaders from the View menu if shaders doesn’t work. (Thanks to FranOnTheEdge.) [bjorng]
- Smoothing groups in Wavefront import are now handled (i.e. hard edges will be created between faces in different smoothing groups). [bjorng]
Download Now (file size 7.06 MB) and visit Software Developer Website
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